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Keeperrl wiki
Keeperrl wiki











keeperrl wiki
  1. #Keeperrl wiki manual
  2. #Keeperrl wiki Patch
  3. #Keeperrl wiki full

Īs of KeeperFX 0.4.8, the game, or specific campaigns, can be configured so that Imps gain experience and level up from working, like they do in Dungeon Keeper 2.

#Keeperrl wiki manual

The manual falsely says that Imps learn Invisibility and Flight at higher levels. If a Keeper's Dungeon Heart is destroyed, all his Imps die immediately.

#Keeperrl wiki Patch

Possessed Imps claim land much more rapidly (they only need to use Dig once on an unclaimed patch to do so), and can also dig much more rapidly however, there is no way to reinforce walls (this will be possible in KeeperFX 0.4.9), lay traps, or drag creatures while possessing an Imp. Provided that the player has nimble hands, possessing an Imp can greatly improve its performance. Their Teleport ability at level 10 is powerful, but training Imps to level 10 is (under most circumstances) extremely time-consuming. In this fashion, it may cost less money in the long run in some instances to train Imps rather than to spawn more. At level 3 they gain Speed, making them much more useful. They don't gain experience from performing jobs, but they can gain experience in the Training Room. Most levels start the game with at least a few Imps under the player's control. Imps are created with the Create Imp spell. However, should the Dungeon Heart be threatened, Imps will defend it to the death. They do not fight, except the occasional scuffle with enemy Imps, and instead almost always run from battle. It is possible to convert enemy Imps in the Torture Chamber, but not possible to torture one's own Imps in it. When there are absolutely no jobs available (or they are stuck somewhere) and they are injured, Imps often smoke to restore health. They aren't even able to eat food to restore health, even enemy Imps in Prison, but they also don't lose health due to starvation. Imps do not need food, payment or a place in the Lair, and their happiness rating never gets lower. Along with hero Tunnellers, Imps are the only creatures that can expand and maintain a dungeon, including digging, claiming land, installing traps, moving dead or unconscious bodies, etc. In many ways, the Imp is the most important creature a Keeper has in his disposal. Dungeon Keeper Manual General Information ( Dungeon Keeper) They can only be replaced by the Create Imp spell. Imps can be trained to level ten and get bigger and gain spells. The Imps are the most valuable of the creatures, as they perform all the tunneling work in your Dungeon and also maintain it by dragging away dead bodies, dragging heroes and enemy creatures to the Prison and fitting traps. The Imp is a special creature as it doesn’t need to be attracted to your Dungeon and you can only get more through the Create Imp spell. 3 General Information (Dungeon Keeper 2).The Law is enforced harshly, and Guardians may be subjected to torture by Wraith, or death, for breaking it. There is one Keeper for every pack each member of the pack answers only to said Keeper. The Keepers are effectively the supreme rulers of The Guardians, and their word is the ultimate law. That was the first Guardian we’ve been the Keepers’ warriors ever since." - Calla Tor explaining to Seamus Doran (Shay) the creation of the Guardians. In exchange for the wolf’s loyalty and eternal service, the Keeper would always provide for the Guardians and their kin.

keeperrl wiki

#Keeperrl wiki full

Part human, part beast, full of Old Magic. When the Keeper healed, he offered to transform the wolf into a Guardian. The Keeper was able to bind his wounds while the wolf continued to provide sustenance. But a wolf appeared and brought the Keeper food, kept the other predators of the forest away. The wounded Keeper hid in the forest, terribly weak, close to death. "Legend has it that the first Guardian was created by a Keeper who had fallen in battle. If this loyalty is broken or questioned in any way, severe punishment may (and will) follow. Each pack (of Guardians) has a Keeper - who they are ultimately and unquestionably loyal to. The Keepers effectively rule over the Guardians. However, according to The Searchers, these historical records are lies made up to keep the Guardians on the Keepers side. Keepers remained Keepers, as they believed it was their duty to protect humans, and The Searchers, who believed they should not have to do anything for the humans, and want to conquer humankind and make humans their slaves. In the beginning, there were the Old Ones (all were Keepers) but once God created humans the Keepers split into two distinct groups.

keeperrl wiki

According to Guardian lore, Keepers are older than humanity itself. They are not human, rather a Keeper is a Witch who manipulates dark magic under the rule of a Nether Demon (Bosque Mar). Keepers are one of the two types of beings originating from the Old Ones.













Keeperrl wiki